Câu hỏi:

03/01/2025 95

Write a discussion essay on this topic: Video games which show violence should be banned for people under the age of eighteen.

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Giải bởi Vietjack

Use the discussion essay in exercise 3 to help you and think about the following things:

• Do many teenagers play violent video games?

• What are the arguments for a ban?

• What are the arguments against a ban?

• What is your opinion and why?

Sample 1:

In contemporary society, the technology of violent video games has become more and more advanced. The effects of media violence on video games has been increasing in people’s daily life. Video games which show violence should be banned for people under the age of eighteen.

Firstly, for many years children have been playing a large variety of different video games. The potential influence of violence in video games has remained a concern for many parents. Young people are more susceptible to seeing certain characters in games as role models and something ‘cool’ or ‘badass’, which they would like to be like and will attempt to present their attitudes to be that of the character they favour.

Second, addiction to violent games is a very big and growing concern, as there will always be the potential development of anti-social and aggressive behaviour which will put many people or the minor him/herself in danger as the detailed acts of killing, use of illegal substance, aggressive behaviour, stalking and use of weapons are watched which could be inspirational or encouraging one day.

However, some individuals object to this as they believe it will promote and improve a child’s understanding of computer literacy, enhancement of motor skills and self defense that will be beneficial for a child’s growth, this essay will argue and oppose this opinion.

In conclusion, violent video games do have a very negative and harmful effect on minors and children as stated above, these games should be restricted content to people 18 and over only. Parental control or supervision should always be put to use and maintained to limit and monitor activity. Parents should also strictly follow the classifications and age ratings which will assist in selecting a suitable and appropriate video game.

Sample 2:

The debate on whether violent video games should be banned for people under the age of eighteen is complex and multifaceted. Many teenagers play popular games such as "Call of Duty" and "Grand Theft Auto," which often feature graphic violence and aggressive behavior. Proponents of a ban argue that exposure to violent content can have negative effects on young minds, including increased aggression, desensitization to violence, and reduced empathy. They also worry that these games can impact academic performance, reduce physical activity, and negatively affect social interactions, potentially normalizing violent behavior.

On the other hand, opponents of a ban believe that violent video games are a form of entertainment and artistic expression, protected by freedom of speech. They argue that it is the responsibility of parents, not the government, to regulate their children's gaming habits. Tools such as age ratings and parental controls are already available to help parents restrict access to inappropriate content. Moreover, many studies indicate that there is no direct causal link between violent video games and real-world violence, suggesting that other factors, such as family environment and mental health, play a more significant role in influencing behavior.

In my opinion, while the concerns about violent video games are valid, an outright ban may not be the most effective solution. Instead, a balanced approach involving parental supervision and education about media consumption is essential. Parents should actively participate in their children's gaming lives, set appropriate limits, and discuss the content to ensure it is suitable for their age and maturity level. Enhancing the use of parental controls and age rating systems can also help mitigate the risks associated with violent video games. Additionally, education programs that teach teenagers about the potential impacts of violent media and how to critically analyze and interpret such content could be beneficial.

In conclusion, while the issue of banning violent video games for those under eighteen is complex, a complete ban may not be practical or effective. A combination of parental involvement, education, and the use of existing regulatory tools can address the concerns associated with violent video games while respecting individual freedoms and parental responsibilities. This balanced approach can ensure that teenagers enjoy their gaming experiences without undue exposure to harmful content.

Sample 3:

The debate over banning violent video games for individuals under eighteen is ongoing, with strong arguments on both sides. As video games have grown in popularity, so too has concern about their impact on young players.

Nowadays, there are many teenagers playing violent video games. Popular titles like "Call of Duty" and "Grand Theft Auto" attract millions of young players, raising concerns about the effects of such exposure.

Proponents of a ban argue that violent video games can increase aggression and desensitize teenagers to violence. Studies suggest that repeated exposure to violent content can influence behavior and mental health, potentially leading to anxiety, depression, and increased aggression. Advocates also believe that restricting access to these games is a moral responsibility to promote a more peaceful society.

Opponents argue that violent video games do not directly cause real-world violence. They point to research indicating no definitive causation between gaming and violent behavior. Additionally, they believe a ban infringes on personal freedoms and parental rights. Parents, not the government, should decide what is appropriate for their children. Furthermore, violent games can have positive effects, like improving cognitive skills and providing stress relief.

I believe a blanket ban is not the best solution. Instead, parents should monitor and regulate their children’s gaming habits. Educating parents about potential risks and promoting media literacy among teenagers can help them critically evaluate content and understand the difference between virtual and real-world violence. The gaming industry should also continue to enforce age ratings and parental controls.

In conclusion, while concerns about violent video games are valid, a combined approach involving parents, educators, and the gaming industry is more effective than an outright ban.

CÂU HỎI HOT CÙNG CHỦ ĐỀ

Lời giải

1. What changes will you probably have in your new life?

2. What do you expect to see in the new world?

3. What will you be doing there?

4. Will human beings invent any new modern technology?

Sample 1:

My ideal planet for humans to live on would provide a suitable amount of energy and heat for life to thrive. I suppose that we will be taller, stronger and more intelligent in our new life. The planet would have a diverse range of landscapes, which has a comfortable climate that was not too extreme, with plenty of freshwater sources and a variety of plant and animal species to support a healthy ecosystem. I expect that the inhabitants will have a strong sense of community and a deep connection to the natural environment, with a shared commitment to preserving the planet for future generations. In terms of technology, humans will invent advanced infrastructure to support modern living, including reliable communication networks, efficient transportation systems, and sustainable sources of energy.

Sample 2:

Honestly, I would like to live on a planet where residents take care of ecology. Now we have problems with trash and gas pollution. Many factories pollute a lot of gas to produce something. Gas is harmful to us and ecology. So, there will be no substance called gas on my planet. Everyone will use public transport or electric cars. Also, there will be new technologies that allow you to fly to other planets at high speed. After all, there will be overpopulation on the main planet. Next thing I want is mutual understanding in society. There will be no minorities, no one will condemn anyone, and strong relations between different nations and peoples. Bad people cause war and good people bring peace to lands. Unfortunately, this planet isn’t real. I believe in people, and I want them to take the right path.

Sample 3:

On my dream planet, life would be about balance and innovation. I might experience changes like living in eco-friendly homes surrounded by green spaces, enjoying fresh air and clean water every day. I expect to see futuristic cities with smart technologies, where transportation is efficient and sustainable. There, I would be involved in creating art and promoting cultural diversity. Humans would invent revolutionary technologies such as bio-degradable materials and advanced healthcare systems, ensuring a healthy planet and thriving communities for all.

Sample 4:

Imagine a world where life is simpler yet more fulfilling. On this planet, I would probably find myself living closer to nature, spending my days exploring lush forests and crystal-clear lakes. I expect to see innovative eco-friendly cities with green rooftops and solar-powered homes. There, I would contribute by gardening and volunteering for conservation efforts. Human inventiveness would likely bring about new technologies, like pollution-eating robots and sustainable farming methods, ensuring a healthy environment for generations to come.

Sample 5:

In my ideal world, life would be peaceful and full of wonder. I might experience changes like living in harmony with animals and plants, and enjoying clean air and water. I expect to see beautiful landscapes, vibrant cities with parks and gardens, and advanced technology helping us live sustainably. I would spend my time exploring nature, learning new things, and helping others. Humans would invent amazing things like clean energy sources and ways to protect the environment, making our planet even better for everyone

Lời giải

Sample 1:

The pervasive use of electronic gadgets among teenagers has become a subject of concern in contemporary society. While these devices offer numerous benefits, excessive screen time can have detrimental effects on adolescents' physical and mental well-being. In addressing this issue, it is essential to strike a balance between the advantages of technology and the need for moderation.

To begin with, prolonged use of electronic gadgets can lead to sedentary lifestyles and physical health problems such as obesity and poor posture. Additionally, excessive screen time has been linked to sleep disturbances and mental health issues such as anxiety and depression. Moreover, the constant exposure to digital media can hinder teenagers' social development and interpersonal skills, as it may replace face-to-face interactions with virtual communication.

To mitigate these negative impacts, it is crucial to promote awareness and education about responsible gadget usage among teenagers and their parents. Schools can incorporate digital literacy programs into their curriculum, teaching students about the importance of setting limits on screen time and practicing healthy digital habits. Parents can also play a significant role by modeling balanced gadget use and establishing clear rules and boundaries regarding device usage at home.

Furthermore, creating opportunities for teenagers to engage in offline activities and hobbies can help reduce their dependence on electronic gadgets. Encouraging participation in sports, arts, and community service not only promotes physical activity and social interaction but also fosters personal development and self-expression.

Moreover, technology companies and app developers can contribute to solving this problem by implementing features that encourage mindful gadget usage. For example, introducing built-in screen time management tools and notifications to remind users to take breaks can help mitigate excessive screen time.

In conclusion, while electronic gadgets offer valuable resources and entertainment for teenagers, excessive use can have detrimental effects on their well-being. By promoting awareness, fostering offline activities, and implementing technological solutions, we can empower teenagers to strike a healthy balance between their digital and real-world experiences. Ultimately, it is essential to cultivate a culture of responsible gadget usage to ensure the holistic development of adolescents in today's digital age.

Sample 2:

Teenagers today are often criticized for spending excessive time on electronic gadgets like smartphones, tablets, and computers. While these devices offer benefits such as information access and social connectivity, their overuse poses significant concerns.

From my perspective, the key issue lies in managing gadget use effectively. While gadgets can enhance learning and communication, excessive screen time can lead to issues like physical inactivity, disrupted sleep patterns, and social withdrawal. Moreover, it can impact mental health, contributing to anxiety and dependency issues.

To address this, awareness and balanced usage are crucial. Educating teens about responsible gadget use can help. Setting limits on screen time, encouraging breaks, and promoting outdoor activities and hobbies can foster healthier habits. Schools and parents can collaborate to provide alternative activities such as sports, arts, and community events to engage teens away from screens.

Furthermore, open communication between parents and teens is essential. Establishing family rules and modeling healthy gadget habits can guide teens towards balanced usage. By involving teens in setting limits and offering support, families can cultivate a balanced approach to gadget use.

In conclusion, while gadgets offer benefits, their excessive use among teens requires attention. By promoting awareness, setting limits, offering alternatives, and fostering open communication, we can help teens develop healthy gadget habits and maintain overall well-being.

Sample 3:

In today's interconnected world, electronic gadgets have become an integral part of teenagers' lives. While these devices offer immense benefits such as access to information and social connectivity, concerns arise about excessive usage. As a teenager myself, I believe that while electronic gadgets are valuable tools, finding a balance between their usage and other activities is crucial.

One of the primary issues with excessive gadget use among teenagers is its potential to interfere with academic performance and social skills. Spending countless hours on smartphones or tablets can distract from homework and reduce face-to-face interactions with friends and family. This can lead to a decline in school grades and a lack of meaningful relationships, affecting both personal development and academic achievements.

To address this issue, several strategies can be implemented. Firstly, promoting awareness among teenagers and their parents about the negative impacts of excessive gadget use is essential. Educating both parties on the importance of setting limits and boundaries can help in creating a healthier balance. Parents can play a pivotal role by enforcing gadget-free times during meals or family activities, encouraging outdoor activities, and engaging in meaningful conversations with their children.

Schools also have a responsibility to educate students about responsible gadget usage. Incorporating digital literacy programs into the curriculum can teach students how to utilize electronic devices effectively while managing their time wisely. Additionally, promoting extracurricular activities that involve physical exercise or creative hobbies can provide healthy alternatives to gadget use.

Furthermore, teenagers themselves can take proactive steps to manage their gadget use. Setting personal limits on screen time, prioritizing offline activities such as sports, arts, or volunteering, and participating in social events can all contribute to a more balanced lifestyle.

In conclusion, while electronic gadgets are beneficial tools, excessive use among teenagers can lead to various challenges. By raising awareness, educating stakeholders, and promoting healthier alternatives, we can mitigate the negative impacts and help teenagers lead more balanced lives in the digital age. Finding this equilibrium is key to ensuring that electronic gadgets enhance rather than hinder personal growth and well-being.

Sample 4:

In today's world, teens use electronic gadgets a lot, which can be both helpful and challenging.

One big problem is how gadgets can affect schoolwork. Using them too much can distract from homework and studying, leading to lower grades. To fix this, parents and teachers can set up quiet study areas and help teens manage their time better.

Another issue is the impact on physical health. Staring at screens for too long can cause bad posture, eye strain, and even physical pains. Taking breaks, sitting properly, and doing outdoor activities can help reduce these problems.

Socially, gadgets can sometimes get in the way of face-to-face interactions. It's important for families to have times without gadgets, like during meals, and for schools to encourage group activities where teens can talk and work together.

Lastly, there's the concern of becoming too dependent on gadgets, like social media. This can lead to addiction-like behaviors and affect mental health. Teaching teens about healthy gadget use and encouraging hobbies and mindfulness can help them find a healthier balance.

In conclusion, while gadgets bring many benefits, they also come with challenges. By addressing these issues through better time management, promoting physical activity, encouraging face-to-face interactions, and teaching healthy gadget habits, we can help teens use technology wisely and enjoy its benefits without it causing problems.

Sample 5:

In today's world, teenagers use gadgets a lot, which can be good but also brings challenges.

One big issue is how gadgets can distract from important things like homework. Setting limits on gadget time during study sessions and using apps that block distractions can help keep teens focused.

Another problem is how gadgets affect sleep. The light from screens can make it hard to fall asleep. Encouraging teens to turn off gadgets an hour before bed and do relaxing activities like reading can improve sleep.

There's also the concern about privacy and safety online. Teaching teens about privacy settings and safe internet habits can protect them from online risks.

Lastly, too much gadget use can lead to a lack of physical activity, which is bad for health. Encouraging teens to take breaks and spend time outdoors can help keep them healthy and active.

In conclusion, while gadgets have benefits, it's important to manage their use. By addressing distractions during study time, improving sleep habits, teaching online safety, and promoting physical activity, we can help teens use technology wisely and stay healthy.

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