Câu hỏi:

08/01/2025 12

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the negative impacts of playing computer games and what can be done to minimize the bad effects?

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Sample 1:

In the digital era, the rise in computer access has significantly boosted video gaming among children, leading to concerning physical and mental health effects. This essay will examine the negative impacts, such as increased obesity, vision issues, social isolation, and emotional problems, and will propose mitigation strategies, including parental control, physical activity promotion, and digital literacy education, to counterbalance these adverse outcomes.

Firstly, the immersion in virtual gaming can significantly impair physical health. Children, ensconced for hours in front of screens, fall prey to sedentary lifestyles, leading to obesity, vision problems, and reduced physical fitness. For instance, a study by the World Health Organization found a direct correlation between increased screen time and a rise in childhood obesity rates globally. Furthermore, the mental health of young gamers is at risk, with increased exposure contributing to issues such as anxiety, depression, and social isolation. The immersive nature of these games often substitutes real-life interactions and experiences with virtual accomplishments, diminishing the development of critical social skills and emotional intelligence.

To counteract these adverse effects, a multifaceted approach is necessary. Parents and educators play a crucial role in setting and enforcing limits on screen time, ensuring a balance between digital entertainment and physical activity. Implementing 'tech-free' zones or times can encourage children to engage in physical play or hobbies that foster social connections and physical health. Additionally, educational institutions could integrate lessons on digital literacy and health into the curriculum, teaching children the importance of moderation and the risks associated with excessive gaming.

In conclusion, while computer games offer a form of entertainment and can have educational benefits, their overuse poses significant health risks to children. By implementing structured guidelines and fostering awareness around the importance of balance and moderation, it is possible to mitigate these negative impacts and promote a healthier, more balanced lifestyle for the younger generation.

Sample 2:

In the contemporary digital age, the pervasive access to computers has catalyzed an upsurge in video gaming among the youth, raising concerns about its effects. This discourse posits that such engagement, while seemingly benign, harbors potential negative ramifications on both the physical and psychological well-being of children. It further advocates for a balanced approach, through parental guidance and institutional support, to mitigate these effects.

Central to the discourse is the alarming trend of diminished physical activity among children, attributed largely to prolonged gaming sessions. This sedentarism precipitates not only obesity but also contributes to musculoskeletal disorders and a myriad of vision ailments, including digital eye strain and myopia. For instance, research in the Journal of Pediatric Health noted a 30% uptick in childhood obesity correlated directly with increased screen time. Equally perturbing is the psychological domain, where excessive gaming is linked to elevated instances of social isolation, anxiety, and depressive symptoms. The virtual worlds become sanctuaries, detracting from real-world interactions and the development of essential social skills.

To counterbalance these adverse impacts, a dual-faceted approach is imperative. Foremost, parental control mechanisms should be rigorously applied, encompassing both the regulation of gaming duration and the curtailment of age-inappropriate content. Concurrently, educational frameworks must prioritize digital literacy, ensuring children understand the importance of a balanced lifestyle. Extracurricular activities, particularly those fostering physical exertion and social interaction, should be promoted to divert attention from virtual engagements.

In summation, while video gaming is an indelible aspect of modern childhood, its unchecked proliferation poses significant health risks. Through judicious parental oversight and educational reforms aimed at instilling digital prudence, it is feasible to safeguard our youth's health, ensuring they thrive in both virtual and real worlds.

Sample 3:

In this modern age, with the ubiquitous access to computers, video games have become a popular activity among children. This trend is causing childhood obesity and other related diseases that arise from too much computer gaming. However, proper familial and institutional interventions by engaging the children in outdoor activities can significantly prevent this damage.

With the easy access to computers, children are increasingly preferring onscreen gaming to outdoor recreational activities that involve physical movement. This sedentary video gaming habit is leading them to develop childhood obesity, a well above the normal and healthy weight range for their age. These children are at increased risk of breathing problems and other high blood pressure related diseases. Studies suggest that children, who weigh 20 percent more than their standard average weight, are 50 percent more likely to become obese adults, which is associated with a number of serious health conditions including heart disease, types 2 diabetes, and even cancer.

However, family members can address it smartly by attracting their children to outdoor sports and entertainment that involve enough physical movement. They can enrol them at art/cultural schools for extracurricular activities which divert the children's attention from too much video gaming. By providing these facilities to the youngsters, parents can help prevent or compensate the damage occurred by the excessive computer gaming. Studies support the idea that the children, who spend at least 8 hours a week for outdoor physical activities, are 40 percent less likely to become obese adults than the children who do not do this.

In conclusion, obesity is the major problem that children develop from incredibly easy access to computers which eventually lead to an excessive gaming habit. However, regular outdoor family hangout and institutional involvement for extra-curricular lessons could be the best possible measures to address this issue.

Sample 4:

In today's world where we all have access to the internet, more and more children are playing computer games, and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood, and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them, and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children's activity as some games may be more suitable than others.

Sample 5:

It is a fact that more and more children are playing computer games. There's no denying this has a lot of positive and negative effects. I will give my point in this essay and what we should do to minimize the bad effects.

On the one hand, playing computer games is very beneficial for children. First, children will be smarter and more responsive when playing games. Scientists have shown that when playing games, children will increase their problem-solving ability, their eyes and hands will be faster. For example, if you want to win, you have to be patient and focused. Second, playing games will help children get along with friends. After school, children playing games together will be fun and reduce stress.

On the other hand, playing computer games also has some negative effects on young children. First, if children play games for a long time, their eyesight will be reduced. For example, playing games that are not qualified, lack of light, ... all of the above factors will cause damage to the eyes. Second, they will become inactive, just sitting in place playing games. Therefore, they will have a high risk of obesity.

To minimize the negative effects, parents should pay attention to choosing healthy and safe games for children. Let your child play games for up to 1 to 2 hours after completing the homework, this will help the child to be happy and relax.

Incluction, children playing computer games have both positive and negative effects. Although parents need to control their children so that they can play games in a healthy way.

Sample 6:

In recent years, the use of computers has become increasingly widespread, and this has led to a rise in the number of children who play computer games. While computer games can have positive effects, they can also have negative impacts on children. This essay will discuss the negative effects of playing computer games and what can be done to minimize these effects.

One negative impact of playing computer games is that it can lead to addiction. Children can become so engrossed in the games that they spend hours playing without taking breaks, which can have negative effects on their physical and mental health. To illustrate, children who spend too much time sitting in one place for gaming can suffer from a lack of sleep, poor eating habits, and a decrease in physical activity. Another negative impact of playing computer games is the exposure to violent and inappropriate content. Nowadays, most computer games include violent and graphic content, which can have negative effects on children's mental health and can desensitize them to real-world violence.

To minimize the negative effects of playing computer games, it is important to set limits on the amount of time children spend on the computer. For instance, parents could set a rule that their child is only allowed to use the computer for a maximum of one hour per day. Besides, parents can encourage their children to engage in other activities, such as playing sports or spending time outdoors. For example, parents could plan a day trip to a nearby park or nature reserve, go for a family bike ride, or play a board game together. 

In conclusion, while computer games can have positive effects, they can also have negative impacts on children. It is important for parents to be aware of these negative effects and take steps to minimize them.

Sample 7:

In recent years, with the increasing popularity of technology and machinery, access to computers has become more and more common. And the large number of children playing computer games has grown sharply, too. Because of this expansion, whether they have more advantages than disadvantages or not has drawn much discussion among the general public. In this essay, I am going to clarify the positive and negative impacts of playing computer games and suggest some solutions to reduce the probably bad effects.

It is believed that playing game online will give us some disadvantages. One of the cogent reasons for playing computer games is that it helps us contact our friends, classmates, siblings faster and more effectively than in the past, which is called communication virtually. Additionally, playing computer games can be quite a good point to a child's growth into an adult. For instance, this merit is altering the traditional learning methods because it allows children to solve some basic problems and use logic in many of the games currently. Consequently, playing computer games seems highly utilitarian to the communication and development of children.

Beneficial as it is, playing computer games also causes some problems. To begin with, playing them has wasted a great deal of time and money. It makes children unconsciously lose track of time when they go online with man distractions. Besides that, being susceptible to fake news is one main demerit of playing computer games. As anyone plays any online game without verification, this paves the way for a large amount of unreliable information to be sent to uninformed netizens and supplies them with incorrect knowledge, especially children. For example, many games even provide the wrong information about violence, politics and killing. This may lead to increase aggressive feelings, thoughts and behaviors. Considering all of these downsides, playing computer games also can strongly affect their awareness and growing up.

In order to minimize these bad side impacts, parents need to solve them in a careful and slow way. First step, parents should choose age-appropriate games and monitor the content for violence or inappropriate themes. Moreover, we can also select games that have educational value or promote problem-solving skills and set limits on the length of time games are played. In particular, our children only spend no more than 180 minutes a day playing computer games.

In conclusion, there are both pros and cons to everything, and playing computer games is not an exception. In my opinion, the negatives of this phenomenon clearly outweigh its positives. However, if we keep an eye on this activity, the bad things can be avoided safely.

Sample 8:

In recent years, computer and internet usage has increased excessively, and it is a fact that almost everybody from all kinds of age groups has access to them, including children. Children's access to inappropriate internet data, such as adult video games, may have some serious adverse effects on them. This essay will discuss the problems computer games can cause and suggest some possible solutions regarding this topic.

The most important negative impact of playing computer games on a child is the risk of their psychology being adversely affected by the inappropriate imagery shown in these games. The majority of popular computer games these days all include the same type of war elements, such as shooting, murder, blood, and hatred, etc. These elements can easily cause trauma in the mind of an innocent child. If that child continues to grow up playing these types of violent games, he/she will possibly have a higher risk of becoming a criminal in the future. According to an article I've read, the vast majority of teenage school shooters in the United States all had a personal history with these kinds of games.

My suggested solution to this problem is age restriction. Children under the age of 16 should not have any type of access to games where these violent images are present. Nowadays, there are already some small warnings regarding the game content on top of the cases, but this is not enough. The sale of games with violent content to minors should be illegal, and the people responsible for this action should get prosecuted. This restriction should also include online sales. People need to acknowledge the fact that the possible side effects of computer games may be as severe as the usage of alcohol and tobacco.

In conclusion, it has to be stated that not every computer game has negative effects on a child, and some games can even be a good tool for them to get used to technology and spend free time. However, parents should be aware that the violent content of some computer games is highly dangerous for a child's mind, and they need to take immediate action on this matter.

Sample 9:

People use computers more extensively these days than ever before, and it is so widespread in our modern world that even children have access to these devices for playing games. This essay discusses the adverse impacts of playing digital games on computer devices by youngsters and suggests some measures to reduce its negative effects.

Concerning the adverse impacts of young children playing video games, the most devastating one is the addiction these games create. Millions of dollars are spent to make computer games so that they attract a large number of audiences and keep them glued to the computer screens. So they are addictive by design. And this obsession hampers children's outdoor activities, studies and even time to socialise and learn important life skills. To illustrate, many research works suggest that children who spend many hours playing computer games each day end up performing poorly in schools and avoid social events and outdoor activities. It results in physical and psychological issues including poor eyesight and despair. Moreover, violent games cloud the youngsters' judgement and make their rational thinking unstable. Oftentimes, youngsters who play violent games develop violent behaviours. To cite an example, an unfortunate shooting event that claimed many innocent lives, that took place in an American school a few years ago, was carried out by a teenager who was addicted to shooting games.

To minimise the severity of these negative impacts, parents must monitor what their children are doing, especially on computers. They should not be allowed to play computer games for more than a couple of hours each week, and parents can actively participate in those games with their children so that it becomes family time. An ideal example of it could be my aunt and uncle who play video games with their children, and as a result, children are also interested in doing outdoor activities with them. Finally, parents can use parental control over the digital content and games their children watch or play. These measures would deter children from downloading and playing games that are not suitable for their age.

To conclude, computer games, when played excessively by children, have many detrimental effects. Proper parenting and monitoring seem like the best solution to solve these problems.

Sample 10:

In recent times, the widespread availability of computers has led to an increase in the number of children playing computer games. While these games can provide entertainment and educational benefits, there are also negative impacts associated with excessive gaming. This essay will examine the negative effects of children playing computer games and suggest strategies to minimize the harmful effects.

One of the major negative impacts of children playing computer games is the potential for addiction. Children can become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socialising with friends and family. Moreover, prolonged gaming can lead to physical problems, such as eye strain, poor posture, and repetitive stress injuries. Additionally, excessive gaming can affect a child's emotional well-being, leading to increased aggression and mood swings. A study published in the journal "Pediatrics" found that children who played video games for more than three hours a day were more likely to have behavioural and emotional problems, including hyperactivity, problems with peers, and difficulties with conduct and emotional regulation.

To minimize the negative effects of children playing computer games, parents and educators can take a number of steps. Firstly, parents should limit the amount of time their children spend on gaming while also encouraging them to participate in other activities, such as sports, reading, and creative hobbies. Secondly, educators can incorporate digital literacy programs into their curriculum, teaching children how to use computers and technology responsibly and healthily. Finally, gaming companies can develop games that promote healthy habits, such as physical activity and socialisation.

In conclusion, while computer games can be a source of entertainment and education, excessive gaming can have negative impacts on children's physical and emotional health. To minimise these effects, parents, educators, and gaming companies can take steps to encourage responsible and healthy gaming habits.

Sample 11:

Children these days have abundance of ways to relax after stressful time study at school. Some choose to take part in sports and outdoor activities. However, since people have many methods to log on to computers on a widespread source, there is a large number of children prefer spending time on playing games on the computers. This may lead to many defective influences on those who enjoy computer games. Those matters can be worked out by guardians' control and self-conscious awareness, which are discussed in detail in this essay.

Playing computer games has metamorphosed into a severe matter that is damaging youngsters' future prospects. Along with the progress of technology, many attractive game titles have appeared on the computer systems that players can engage in with online status to chat and talk to others. It is time-consuming that children spend mostly leisure time on computers for unhelpful activities. Seriously, some are even addicted to games and willing to pay a great amount of money to own items in games as a means of enjoying the games properly.

Creating mental health problems is the persistence of playing computer games for the simple reason that online games sometimes include violence. This content of game affects seriously and directly to children's aware-established process. It will play a role in forming children's characteristics as violent and rough. A clear proof of this is some children when grown up will have dreadful behavior such as burglaries, that turn into homicides. Gravely, game addiction also forces children to be in a delusion.

Another incisive evidence that computer games influence badly on children is it causes eye diseases. Playing computer games means players have to keep eyes on the screen at whole time without resting. The eyes are affected directly by the light from the computer and get myopic and suffer from dry eyes diseases.

This concern while pressing and critical is not bereft of a workable remedy in the form of guardians' control. Parents should not ban children from computer games but set time limitation and content of the games. Besides, children must be strictly self-conscious about what they engage in on the computer which assist them to establish healthy mindset and behavior.

Sample 12:

Technology and its reach in human life have significantly increased over the past few years. This has had a lot of implications, including a dramatic increase in the number of children playing computer games. This essay will examine various impacts of this change and discuss possibilities to avoid any negative effects.

Talking about the positive aspects, playing computer games has numerous benefits. These can range from helping children develop cognitive skills to increase their logical reasoning. Games have developed into a whole industry. These have allowed children to test their abstract and logical thinking skills. Many of these games require children to follow various commands and try to solve complex problems with the use of logic. Such games are surely advantageous for a child’s mental progress.

On the other hand, people are raising concerns over the prolific use of violence and sanguinary elements that these games contain. These may be highly addictive, in the sense that they reward the players for being more violent, thereby setting a wrong example. Apart from being addictive, they contribute to arresting a child’s social development and lead to the inculcation of aggressive feelings of anger and hate in their thoughts and habits.

However, there are many steps that can be taken to minimize negative impacts. Firstly, video games are rated for different ages and parents can choose them for the children in order to avoid unsuitable content. Secondly, parents can limit the duration of playing games for the children to keep addiction at bay. Finally, parents should take an active interest in the children’s activities and encourage them to play outdoor games.

To sum it up, video games have a lot of advantages along with an array of disadvantages. Parents should supervise their children and take precautions to avoid any negative effects these might have on children.

Sample 13:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high-level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games, children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

 

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